
Fgfactory
- Founded
- 2010-01-01 in Kyiv, Ukraine
- Headquarters
- Kyiv, Ukraine
- info@fgfactory.com
- Phone
- +380 632 88 47 42
Fgfactory is a cross-platform game development outsourcing company founded in 2010, with operational roots in Kyiv, Ukraine, and additional offices in Abu Dhabi and Melbourne. The company positions itself as a proven game and software development partner, accelerated by AI and backed by over 16 years of delivery. With a core team of around 60 global experts spanning technical and creative departments, Fgfactory provides full-cycle production services for game publishers, developers, and businesses in the gaming and entertainment industry. Its service portfolio includes concept art, cross-platform development, project management, art direction, quality assurance, and release support, covering mobile, desktop, and browser-based platforms across genres such as hyper-casual, puzzle, arcade, racing, tower defense, and education. The company has completed more than 500 projects and also offers gamification integration and large-scale software development. Privately held, Fgfactory has been a trusted partner for global enterprises, with a portfolio that includes both full-cycle game builds and co-development arrangements.
Detailed Review
History and Founding
Fgfactory was established in 2010 in Kyiv, Ukraine, and has since expanded its physical presence to Abu Dhabi and Melbourne. The company’s core proposition is end-to-end game development outsourcing, covering every stage from initial concept ideation to post-launch support. It markets itself as an “AI-powered” delivery partner, though specific AI technologies are not detailed on its public site.
Business Model and Services
Fgfactory’s service lines are organized into three main categories: Mobile (hyper-casual, match-3, puzzle, endless runner, arcade, racing, tower defense, time management, education), Desktop (PC and console games using Unity or Unreal Engine), and Browser-Based (web games using JS, Angular, HTML5, PixiJS, ThreeJS, Phaser). The company also offers gamification design and large-scale software development, targeting businesses that want to integrate game mechanics into non-gaming contexts. Additionally, it provides art and animation production (2D/3D graphics, concept art, animation with Spine, After Effects) and full-cycle development from concept and prototyping to QA, release support, and post-launch updates.
Technical Stack and Team
Fgfactory’s technical stack includes Unity, Unreal Engine, and an array of 2D/3D tools (Photoshop, Illustrator, Spine, 3DS Max, Maya, Blender, etc.). The company reports a team of over 30 developers and QA engineers working alongside a creative team of over 30 artists, designers, and animators, for a total of roughly 60 core employees. The headcount is reported as “51-200 employees” on LinkedIn, but the company’s own website states “60 global experts,” likely reflecting a core team supplemented by contractors.
Market Position and Clients
Fgfactory claims to have delivered over 500 projects, with roughly 30% being full-cycle developments. Client testimonials on Clutch and its website come from companies such as Racer Club and Chess.com, indicating a mix of gaming and non-gaming verticals. On third-party review platforms like Clutch, Fgfactory holds 19 reviews with verified ratings, suggesting a solid track record among outsourcing partners.
Legal Structure and Leadership
The company’s legal structure includes a separate Australian entity, Fgfactory Australia, listed on Crunchbase with a Melbourne address and founder Aleksandr Adamenko. The global entity was founded by Aleksandr Klimenko. No other C-level executives are publicly named; the company does not publish a management team page, and third-party databases do not list specific C-suite individuals.
Key Products
Mobile Game Development
Full-cycle creation of iOS and Android games across genres such as hyper-casual, match-3, puzzle, endless runner, arcade, racing, tower defense, time management, and education.
Desktop Game Development
PC and console games developed with Unity or Unreal Engine, ranging from small experiences to open-world projects.
Browser-Based Game Development
Web games built using JavaScript, Angular, HTML5, PixiJS, ThreeJS, and Phaser.
Gamification Integration
Adding game mechanics to non-gaming business applications.
Art and Animation Production
2D/3D graphics, concept art, animation using Spine, After Effects, and other tools.
Full-Cycle Development
Services from concept and prototyping to QA, release support, and post-launch updates.
Offices & Headcount
60 employees (approx.)
Key Persons
- Aleksandr Adamenko
Founder, Fgfactory Australia