
Class II Interactive
- Founded
- 2012-01-01
- Headquarters
- 6 Bunhill Court, Ajax, Ontario L1Z 1X5, Canada
- Phone
- (416) 804-4007
Class II Interactive is a specialized technology company formed in 2012 by the team behind Mobile Tapestry Wager2Go, a pioneering interactive lottery and mobile games platform. The company focuses exclusively on providing Class II certified gaming content and network solutions to the Native American tribal gaming market in the United States. Its founders – Jeff Halloran, Colin Lawrence, and Mat Halloran – are recognized as early innovators in the mobile gaming sector, having produced the first online sportsbook, horse racing application, mobile casino, mobile poker room, and mobile lottery. Drawing on that expertise, Class II Interactive designed a complete, fully certified Class II gaming network tailored for tribal operators seeking to expand into North American online gaming. While the company’s website positions it as an experienced and proven partner for tribal gaming, very little additional information is publicly available regarding its specific platforms, client base, revenue, or operational scale. The site does not disclose a physical address, employee count, or detailed product descriptions, and no recent news or press releases about the company were found in any major industry or business databases. This suggests the company may be a small, privately held firm operating with a low public profile. Given the founders’ long history in mobile gaming and lottery systems, Class II Interactive likely offers a turnkey solution for tribes looking to deploy regulated Class II gaming (electronic bingo-based systems) on reservation lands, but concrete details remain scarce.
Detailed Review
Class II Interactive was established in 2012 by Jeff Halloran, Colin Lawrence, and Mat Halloran, the same team that created Mobile Tapestry Wager2Go – a platform recognized as a pioneer in interactive lottery and mobile gaming. The company’s stated mission is to provide Class II certified content and network infrastructure to Native American tribal communities aiming to enter the North American online gaming market. Class II gaming, defined under the Indian Gaming Regulatory Act (IGRA), typically includes electronic bingo and similar non-house-banked games, and is a common entry point for tribal operators.
The company’s website claims it has designed a “complete Class II fully certified gaming network” focused solely on U.S. tribal gaming. However, no further technical specifications, game titles, platform names, or client lists are provided. The site is minimal, lacks any privacy policy, terms of service, or contact information beyond an email address (info@class2interactive.com), and has not been updated with news or case studies.
No third-party sources – including industry publications, regulatory filings, partnership announcements, or employment directories – mention Class II Interactive or its founders in connection with the company beyond the website itself. This makes it impossible to verify current operations, market presence, or headcount. The company may be a small consultancy or software provider operating without broad public exposure. Alternatively, it may have merged with another entity, changed its name, or ceased active operations since the website’s last update.
Given the lack of substantive data, any assessment of Class II Interactive’s current business activity remains speculative. The only reliable facts are its founding year (2012), its founder identities, its stated focus (Class II tribal gaming), and its website domain.
Key Products
Class II Fully Certified Gaming Network
A complete, certified Class II gaming network designed exclusively for the U.S. tribal gaming market. Details are limited; the website describes it as a turnkey solution but lists no specific product names, platforms, or brands.